Posts

Week 21 Hybrid Weapon Asset Production

Image
  Week 21: Hybrid Weapon Asset Production 3D Artists In The Industry Over the course of this year, I have been looking into a range of 3D artists and their development into 3D assets as well as environments. In term 1, I looked at Patrick Sutton and Tyler Smith, two 3D artists who work on 3D assets and Environments respectively, as well as the range of programmes they both use. Moving on from term 1, I have started to become more comfortable with the programmes I use in 3D production which now allows me to evaluate and study 3D artists in more detail and understanding. (Cramer 2020) A new artist I started to follow was Andreas Cramer as recently at the time I spent a lot it practising with gun models to develop my Maya skills. Cramer first started the model in Blender as a way of practising this program as he was new to it, but inevitably went back to Maya. It's no surprise a model like this would be much harder in Blender as Maya is used for more Hard Surface and rigid models such...