Analysing Professional 3D Artists (Patrick Sutton)

 


Patrick Sutton (Artstation 2017)

Patrick Sutton is a 3D Artists known for his 3D models and final renders of environments and objects for games such as Halo 5, but also produces a lot of weapons and ship models in his free time. What caught my attention was his 'Firewall generator Cylinder' (Artstation 2011) and the processes used to design it. Sutton used 3DSMax 2011 to produce his Polymesh model by creating the initial cylinder model flat and using a bend modifier tool to make a round shape, he found this process to be a lot simpler than modelling it as a cylinder.
 One process used when developing objects with a lot of detail such as the image provided is called 'Baking'. This process is used to produce a detailed model with a low polycount for optimisation within games with a limited polycount. When importing a PolyMesh into texture programmes like ZBrush or Quixel Mixer, any textures and details created will usually produce very high Polycounts which is not ideal for games with limited polycounts as there is no need to waste so much of it on objects that will not be noticed in great detail or up-close 'in-game'. Using 3DSMax, a high polycount and low polycount of the same model are overlayed and both selected. The 'Render To Texture' tool is selected (2011 version) and the model can now be rendered as a 'Bake'. Baking will produce a low polycount model containing the details and textures made from the external programmes used (Insanepolygon 2011). 
What is also produced from 'Baking' is a DiffuseMap and NormalMap which are texture maps that are being applied to the 3D art to produce how it looks. When applying textures onto a model or geometry it's important to make sure the model is UV unwrapped so that the texture is creating the desired outcome. To finalise the texture, Sutton uses Photoshop along with the texture maps to apply and adjust any detail or shading/lighting for a Final Render (PSD 2018). 

ArtStation. (2011). Firefall Generator Cylinder, Patrick Sutton. [online] Available at: https://www.artstation.com/artwork/ZevlR [Accessed 1 Dec. 2020].

ArtStation. (2017). Patrick Sutton. [online] Available at: https://www.artstation.com/patricksutton [Accessed 1 Dec. 2020].

Concept Art Empire. (2019). Texture Maps: The Ultimate Guide For 3D Artists. [online] Available at: https://conceptartempire.com/texture-maps/ [Accessed 1 Dec. 2020].

‌insanepolygon (2011). Baking Textures in 3ds maxYouTube. Available at: https://www.youtube.com/watch?v=CTptFjs5L9M [Accessed 1 Dec. 2020].

‌PSD Box Official (2018). Texturize and use 3D Models in PhotoshopYouTube. Available at: https://www.youtube.com/watch?v=68Yp2vQ4r7k [Accessed 1 Dec. 2020].




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