Week 4 - Edge Looping and Circularise

 

Week 4 - Edge Looping and Circularise

What have I learned?


This week we learned how to use the circularise tool for circular edge looping on the face of polygons. To practise this tool are first practise task was to create a door model. To use circularise you must have at least 4 quad faces in a series for the tool to work (9 vertices), the more faces the more circular. To increase the faces you can create edge loops with the multi-cut tool and holding down ctrl, increasing the vertices. Once the faces are all selected the circularise tool can be selected.


With these new tools learned and using previous skills our new task for the week was to produce a collection of Tools of our choice using images for reference. 


The first tool was a simple knife. To create the blade shape I used a Plane Polygon. On the surface, I used the multi-cut tool to create a rough outline of the shape and deleted excess faces. With this plane it was important that all the vertices were kept as quads. Doing this made me realise how much easier it is to manipulate the shape of the blade, by moving each vertices I could create a more in line shape to the original reference. Once I was happy I extruded the face out to create thickness. Using the scaling tool one selected vertices I was able to pull the blade thickness inwards to create a sharp blade appearance. When doing this it's important to merge the vertices, this will pull 2 close vertices together, making them much easier to manipulate. I then had another go at circularise on the blade, creating edge loops with the multi-cut tool. When I deleted the circular face it was only on the one side, so I deleted the other half down the middle axis of the blade and mirrored the Polygon, making sure to merge the vertices. 

The second tool I made was a simple chisel, using a single cylinder polygon and lowering the dimensions to create a hexagon shape and extruding upwards. To create the shape of a chisel blade I created rounded edge loops and scaled the vertices inwards and outwards accordingly, doing a similar thing with the blade and scaling inwards for the sharp tip and merging the vertices. 


My favourite model I made was my Hack Saw tool. A new command I learned when making this model was holding down V using the moving tool, which would allow snapping and creating a series of polygons all in line, which I would then use for the Saw's Blade. The front and back handles were created similar to the blade on a Polygon Plane. When the shape was complete I extruded it out and began making sure all vertices were in quads. I then had to do this again after creating a Boolean in the back handle. To make the handles I made sure to keep the poly count low when creating the curvature of the handle grips. The grips were made by simply scaling the vertices inwards and outwards accordingly. Keeping the poly count low meant less multi-cuts were needed and can be increased in post if needed. 


One main improvement I need to practise on is texturing as the textured used on the models now are extremely basic. In the next few weeks I will practise UV wrapping much more and using my own custom textures to increase my models aesthetic and overall appeal/accuracy. 

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