Week 11 - Organic Modelling
Week 11 - Organic Modelling
What Have I Learned This Week?
When modelling, the model will fall under two categories: Organic and hard surface.
- Hard Surface: Manufactured objects with flat surfaces (Tools, weapons, Man-Made),
- Organic Surface - Living or breathing. These models have a lot of curvature/smoothness and can usually deform in shape or quite animated. (People, Hands, Animals)
Our task for the week was creating an Organic Model, this being our hand.
When creating models it's important to show consideration to Smoothness. The smoothing tool will smooth an object, however, if the edges of the model do not have enough support (Edge-loops/ bevels) then the smooth model will come out rounded than sharp. This is known as soft and hard surfaces. As the hand is organic, smooth and rounded, there doesn't need to be a lot of supporting edge loops. To make sure our smooth model will look correct we a use smooth preview by pressing 3. This will preview the model in smooth settings without actually smoothing the model.
In my model, the overall shape was correct and has a lot of curvature making it organic. I could have added more edge loops on the fingers to make the shape more realistic rather than a tube appearance, also, I should have rotated the thumb around more. Also, I need to experiment more with AIStandardSurface to get a better skin texture as the texture has come out too shiny with a wet appearance.




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