Week 22 - 3D Portfolio First Year Games Art 2020/21


FMP (Transforming Weapon)


Unreal Engine 4 High-Resolution Snapshots




Sketchfab Link:


UVs



Normal


Albedo


Metalness


Ambient Occlusion



Roughness


Specular


Whiteboxing For FMP Environment


Sculpting Practise Using Mudbox



(Sculpt Mesh - Top Left, Baked Mesh - Top Right, Texture Close-up - Bottom Left, Normal Map - Bottom Right)

Crimson - Destiny 2 (Quixel Practise)


(Textured - Top Left, High/Low Poly Count - Top Right, Wireframe - Middle, High Poly - Bottom Left, Low Poly - Bottom Right)
Normal


Albedo


Metalness


Ambient Occlusion




Emission


Opacity


Couch (Baking Practise)


(Textured - Top Left, High/Low Poly Count - Top Right, High Poly - Bottom Left, Wireframe - Bottom Right)

Normal


Albedo


UV Weapons Practise





Red Death - Destiny (Retop Practise)



(Retop - Top Left, High Poly - Top Right, Wireframe - Bottom Left, Low Poly - Bottom Right)

Hand - Smoothing Practise


Izanagi's Burden - Destiny 2 (Christmas Fanart Task)

Low Poly



Early High Poly Practise


Coffee Machine - End Of Term 1 Task






Week 9 - Deformers



Week 8 - Whiteboxing



Week 7 - Dave Bust Lighting Practise


Week 6 - Symmetry Practise

Viking Shield



Butterfly


Week 5 - Following Blueprints

PSP



Nintendo Switch Lite


Week 4 - Multi-Cut On Planes





Week 3 - Texturing on Maya


Week 2 - Booleans and NURBs

Lamp Model



Microphone Model



Polaroid Model



Week 1 - Commodore 64 (First Experience With Maya)


























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