Week 22 - 3D Portfolio First Year Games Art 2020/21
FMP (Transforming Weapon)
Unreal Engine 4 High-Resolution Snapshots
Sketchfab Link:
UVs
Normal
Albedo
Metalness
Ambient Occlusion
Roughness
Specular
Whiteboxing For FMP Environment
Sculpting Practise Using Mudbox
(Sculpt Mesh - Top Left, Baked Mesh - Top Right, Texture Close-up - Bottom Left, Normal Map - Bottom Right)
Crimson - Destiny 2 (Quixel Practise)
(Textured - Top Left, High/Low Poly Count - Top Right, Wireframe - Middle, High Poly - Bottom Left, Low Poly - Bottom Right)
Normal
Albedo
Metalness
Ambient Occlusion
Emission
Opacity
Couch (Baking Practise)
(Textured - Top Left, High/Low Poly Count - Top Right, High Poly - Bottom Left, Wireframe - Bottom Right)
Normal
Albedo
UV Weapons Practise
Red Death - Destiny (Retop Practise)
(Retop - Top Left, High Poly - Top Right, Wireframe - Bottom Left, Low Poly - Bottom Right)
Hand - Smoothing Practise
Izanagi's Burden - Destiny 2 (Christmas Fanart Task)
Low Poly
Early High Poly Practise
Coffee Machine - End Of Term 1 Task
Week 9 - Deformers
Week 8 - Whiteboxing
Week 7 - Dave Bust Lighting Practise
Week 6 - Symmetry Practise
Viking Shield
Butterfly
Week 5 - Following Blueprints
PSP
Nintendo Switch Lite
Week 4 - Multi-Cut On Planes
Week 3 - Texturing on Maya
Week 2 - Booleans and NURBs
Lamp Model
























































Comments
Post a Comment