Analysing Professional 3D Artists (Patrick Sutton)

Patrick Sutton (Artstation 2017) Patrick Sutton is a 3D Artists known for his 3D models and final renders of environments and objects for games such as Halo 5, but also produces a lot of weapons and ship models in his free time. What caught my attention was his 'Firewall generator Cylinder' (Artstation 2011) and the processes used to design it. Sutton used 3DSMax 2011 to produce his Polymesh model by creating the initial cylinder model flat and using a bend modifier tool to make a round shape, he found this process to be a lot simpler than modelling it as a cylinder. One process used when developing objects with a lot of detail such as the image provided is called 'Baking'. This process is used to produce a detailed model with a low polycount for optimisation within games with a limited polycount. When importing a PolyMesh into texture programmes like ZBrush or Quixel Mixer, any textures and details created will usually produce very high Polycounts which is not ideal...