Week 20 - Sculpting

Week 20 - Sculpting (Autodesk Mudbox) What Have I Learned This Week? Sculpting is the process of creating additional high poly detail onto the surface of a mesh that would usually be hard to model manually. Examples of sculpting detail can be scratches and wear and tear on models such as weapons, as well as, additional patterns and complicated designs. It can also be used to create greater detail and displacement for environment art and landscapes, for example, hills and mountains or caves. These sculpts are used on High Poly geometry where the complicated detail will be baked onto a normal map to create the immersion of detail on a low poly surface model. Before I would start sculpting on my final asset, I needed to practise using Autodesk Mudbox to be familiar with how it works and what I can create on it. The first thing to note before sculpting is subdivisions. If a model is low poly with only a few subdivisions the sculpt will not work as sculpting works by manipulating the ...