Week 15 - Normal Maps and Baking

Week 15 - Normal Maps and Baking What Have I Learned This Week? This week we learned about using our UV mapping skills to produce Normal Maps from Baking our models. A normal map is built from the UV map, if the UV is unwrapped poorly then the normal map will most likely come out undesired. A normal map is an image of a meshes texture that creates detail on the surface. This is used in the 3D industry as 3D assets can have too much detail to be in a game engine due to limited polycount. A normal map texture creates the desired detail of an asset with an optimised and smaller polycount. Normals use RGB information in 2D and translate it into 3D by telling the 3D programme the orientation of the surface normals and how the mesh should be shaded. This week, we were tasked with creating a couch model and using everything we've learned so far to bake and produce a normal map. I started by making a simple couch model, bevelling the edges of the pillows and body to create reinforc...