Week 18 - Sketchfab, Emission and Opacity
Week 18 - Sketchfab, Emission and Opacity
What Have I Learned This Week?
Today we learned about using Sketchfab, an online website that can allow you to get a live render of a model using all the acquired maps by exporting them all from Quixel Mixer.
On Sketchfab these maps can be adjusted appropriately, as well as lighting and adding a scene to the render. However, a lot is limited on a free account.
Experimenting with Lighting and Scenes
Emissions
We also learned about creating emissions. Emissions are used when you want an area to glow or have a brighter appearance. These maps can be made on Quixel Mixer using solid layers and applying the colours appropriately. On the top solid layer, I applied a noise mask that created a contrasting glow. One mistake I made on my map is that the base layer should be black in colour, but this could easily be fixed on Photoshop. These emission maps can also be applied to specific Material ID sections.Emission map applied to Sketchfab model
Opacity
Opacity maps are made similar to emission maps. Here, opacity maps are made with a base white layer and a grey solid layer with Material IDs applied to their desired area. Opacity is used for transparency of areas where is it wanted.
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